
Priča
Komplet minijatura gradskih glasnika
The crier is how a town tells the party what it wants them to know.
Not what is true — what it wants known. That gap is one of the most useful things a GM has: a proclamation read aloud in a square, with the wording chosen carefully by somebody the players have not met yet, does more worldbuilding in thirty seconds than a page of read-aloud text. And a crier is always in the middle of a crowd, which makes him the perfect place to start a scene that is about to go wrong.
Players tend to remember criers. They are usually the first voice a new town has.
A figure built around a gesture, so paint for the silhouette — livery in one strong colour, the scroll kept bright, and everything else subdued so the pose carries.
Izradio studio naveden iznad. Tiskano u Hrvatskoj, Vault of Delights.
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