
Die Geschichte
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The warlock's problem is not the patron. The warlock's problem is the paperwork.
A pact is a contract, contracts have terms, and the terms are the entire character — what was asked for, what was given, what the renewal looks like and what happens if it is missed. Played as a horror story it is one note. Played as an ongoing negotiation with something that always has better lawyers, it is the most interesting caster at the table.
The good warlock players are the ones who read the fine print in session one.
Keep it restrained — ordinary clothes, ordinary person, and one small element that is clearly not theirs and clearly still working.
Geformt vom oben genannten Studio. Gedruckt in Kroatien von Vault of Delights.
Passt gut dazu
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