
Die Geschichte
Miniatur einer weiblichen Schurkin
The rogue is the character every party needs and every party underuses.
Tables default to combat because combat has rules, and the rogue is the one class whose best work happens in the twenty minutes before anyone rolls initiative. A good rogue player changes a campaign's shape — fewer doors kicked in, more conversations had with the wrong people on purpose, and a running supply of information the GM did not plan to hand over.
She is also, always, the reason the party is being chased.
Dark schemes that still need to read at arm's length — vary the values inside the blacks and browns, and put the one bright note on something small and deliberate.
Geformt vom oben genannten Studio. Gedruckt in Kroatien von Vault of Delights.
Passt gut dazu
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