
Die Geschichte
Krokodil-Miniatur
A crocodile is the encounter that teaches players to stop describing the water as scenery.
It is not a monster, it has no motive, and it cannot be reasoned with or intimidated. It is simply extremely good at one thing and has been for longer than anything else on the board has existed. A party that has lost someone to a crocodile crosses rivers differently for the rest of the campaign, which is worth far more to a GM than any amount of foreshadowing.
It also works perfectly well as a druid form, and as somebody's genuinely terrible idea of a guard animal.
Hide and water in the same piece — keep the body matte and dusty above the waterline, wet and dark below it, and let the base carry the transition.
Geformt vom oben genannten Studio. Gedruckt in Kroatien von Vault of Delights.
Passt gut dazu
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